Naruto RPG

A text-based forum RPG in the Naruto Universe, featuring three villages that compete against one another to thrive in the Ninja world. Currently everything is peaceful, but a darkness is looming over the world...
 
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 Roleplaying Guidelines

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Join date : 2015-04-15

Roleplaying Guidelines Empty
PostSubject: Roleplaying Guidelines   Roleplaying Guidelines EmptySat Apr 25, 2015 6:09 am

All of these Guidelines are placed into affect as of 4/25/15.


  • First off, if using a Jutsu in Battle, the name of the Jutsu needs to be bolded, and a spoiler of the Jutsu listed below. i.e. Daisuke uses Mind Control Technique
    Mind Control Technique:
  • If you are entering a Battle thread, a link to your Complete profile or links to your Character, Jutsu, Clan, and Misc. needs to be posted. The easiest way is compiling a complete profile and then using a url link to it. i.e. Daisuke Yamanaka
  • Do not assume anything hits. Especially if it is a movement trap, the beginning of a barrage attack, etc. This is up to your opponent.
  • Do not Meta-Game, or give us reason to believe you are meta-gaming. i.e. you know your opponent has the fire element but you've never seen your opponent use fire in-character. If you are suspiciously avoiding Taijutsu combat with a Taijutsu specialist and you have been known to engage in Taijutsu combat in other fights, and have no prior knowledge in-character, that is reason to believe you may be meta-gaming.
  • Academy Techniques are allowed. Here is the list of the Techniques all Ninja are trusted to know. These techniques do not require chakra, but they have limited amount of uses per fight.

    • Body Replacement Technique - 1 use per fight
    • Clone Technique - 2 use per fight
    • Transformation Technique - Unlimited
    • Tree/Water Climbing - Unlimited
    • Kai Genjutsu Release - 1 use per fight


  • All academy Jutsu need to be bolded if used, i.e. Daisuke uses the Body Replacement Technique with a nearby boulder to dodge the katana attack.
  • There is a limit to the number of Shurikien/Kunai/Bomb Tags you may have in each battle.

    • 6 Shuriken
    • 2 Kunai
    • 2 Exploding Tags


  • All Weapon attacks need to be bolded if you use one, i.e. Daisuke throws two shuriken at his opponent.
  • Finally no over use of actions in one turn. i.e. Daisuke can't use more than two jutsu (even then, sparingly) and still attempt a weapon and a combat move. A good simple action turn would be; Daisuke throws two shuriken at opponent and then uses Mind Control Technique to try and bind them with the Yamanaka ability.


These Guidelines should hopefully clear up some small issues we have had in the earlier stages of PvP combat.
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